Unity Hallway
Had to do some cheating on lightmaps mind you.Had to do some cheating on lightmaps mind you.
View ArticleBloodcrusher Room Redux
Still getting the adequate amount of obvious pixelisation, also with temporary lighting.Still getting the adequate amount of obvious pixelisation, also with temporary lighting.
View ArticlePractice Model: Crash Bandicoot (Part 1)
Alternate version using softer lighting. Alternate version using softer lighting.
View ArticlePractice Model: Crash Bandicoot (Part 2)
Took a while, relearned UV mapping workflows to unwrap complicated geometry more effectively. Still not done here though, there's still one more thing to do. Took a while, relearned UV mapping...
View ArticleParadox: International Inc
Took some time out to help on Paradox again, this week I'll try some more difficult stuff again. Thinking of modelling Megaman.exe from the Battle Network series using NURBS before doing a course on...
View ArticlePractice Model: Megaman.EXE (Part 1)
Another childhood favorite. Another childhood favorite.
View ArticleBloodcrusher - Still going.
Still working on stuff, I know I've been silent, real life stuff getting me down while working on this.Still working on stuff, I know I've been silent, real life stuff getting me down while working on...
View ArticleBackground
Just a background for something else I've been up to. Also read this: http://www.moddb.com/members/sighnapse/blogs/march-2013-somewhat-importantJust a background for something else I've been up to....
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